A Review of Doctoral Dissertation and Comprehensive/Candidate Exam Models in Canada in Relation to Learning Outcomes Relevant to Both Academic and Non-Academic Careers

The alignment of the dissertation and the CE in terms of preparing students as researchers in today?s environment or for innovative work outside the academy is in question. The purposes and structures of these basic PhD components have not changed significantly since the origin of the modern PhD, which was developed primarily as a vocational degree for the professoriate.

Indigenous and Non-Indigenous Relations in Canada

This project will create a timeline that traces the development of Canada though moments that are significant in Indigenous peoples’ relationship with non-Indigenous Canadians. From information available through historical archives and sources, the intern will identify key moments in Canada’s history that have shaped relations between Indigenous and non-Indigenous people such as the establishment of the first town in Canada, the first residential school and the release of the Truth and Reconciliation Commission report.

Using Engaged Philosophical Inquiry in Drug Education - Year Two

Research has shown that “no use” drug education programs, with the objective of scaring or shaming youth into abstinence, have not been effective in addressing problematic substance use. The ineffectiveness of such scare tactic approaches has led program developers to focus on prevention and harm reduction associated with drug use, or in general, health literacy promotion.

Evaluation Capacity Network: Aligning Evaluative Thinking and Practice among Early Childhood Stakeholders

This project aims to provide much needed evidence to non-profit organizations working with vulnerable children and their families in five inner city schools. The All in for Youth initiative is a collaboration of eight organizations offering integrated, multi-dimensional supports to improve academic outcomes and resiliency of vulnerable children, support family health and stability, get communities involved, and inform policy and systems change.

Amplifying the Developmental Impact of the Ernest C. Manning Youth Innovation Awards: An Evidence-Based Design for the First Canadian Youth Innovator Mentorship Network

By studying the key features of these top achieving youth innovators, we will gather evidence via research to learn more about what drives them, what supports they need and how mentors (anywhere) can be engaged well to support them. The result of the project will be an organization and process design for the development of the first (online) Canadian youth mentorship network aimed at connecting youth to important people, expertise, knowledge and institutions. There is too little research and support for our high-achieving young Canadian innovators.

Construction and validation of the interRAI 0-3

The purpose of this study is the construction of the interRAI 0-3 to: 1) improve identification of developmental, behavioural and emotional problems in young children; 2) enhance evidence-informed care planning; and 3) facilitate access to early intervention and individualized, tailored treatment based on the needs of the child and the family. The expected benefit to the partner organization will include cost reduction through improved triaging and prioritization.

Student Intentions and Perceptions Survey

The proposed study will involve development and use of a survey tool to solicit responses from grade 6-9 youth across the province, and in-depth analysis of these data. The intern will help pilot the survey tool and make any necessary revisions to the tool prior to implementation. Upon launch of the tool, the intern will manage any user queries during the survey period. The student will conduct the initial quantitative analysis, and the detailed qualitative analysis, and will compose the final report with StFX academic supervisors and the principal investigator.

Investigating Player Behaviour in Social Networking Games

Social Network Games are multi-player games played through social networking sites (e.g. Facebook). Working in conjunction with Big Viking Games, the Canadian company behind Facebook games such as YoWorld and FishWorld, this research seeks to add much needed knowledge about who plays Social Network Games, what activities they undertake while participating in these gameworlds, as well as why some people quit playing.

Social cartographies of initiatives of social transformation

Social transformation requires a deep understanding of the cultural, economic and historical forces and flows that connect peoples, places, and world views, and of the difficulties of intervening in complex, dynamic systems. This research project uses the methodology of social cartography to map diverse (and potentially conflicting) interests, ambitions and orientations of socially engaged communities and initiatives supported by the Musagetes Foundation.

Exploring usability of an app environment to deliver transformative professional development

Professional development (PD) refers to an individual’s growth throughout a professional life cycle. Generally, the intent of PD is to deepen understanding and improve practice within a standardized professional life cycle. Given the personalized nature of PD, program evaluations are frequently based on participants’ satisfaction rather than evidence of professional learning or change in practice. At the same time, online programs provide more convenient and flexible PD opportunities without geographical barriers.

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