Evaluation of EAAA Train the Trainer Workshop and Study of Recruitment Strategies

The intern will analyze pre- and post-training survey and interview data from the SARE Centre’s EAAA Train the Trainer workshops in order to improve the quality of this training. These surveys/interviews assess trainees’ previous experience, skills, knowledge, and confidence in relevant areas as indicators of the workshop’s effectiveness.

Validation of novel neurofeedback training engine for improving brain health in aging and neurodevelopmental disorders

Memory impairment is the most common cognitive complaint among older adults. On the other side of the developmental spectrum, young adults that have been diagnosed with Autism Spectrum Disorders (ASD) have difficulty adapting flexibly to changing social circumstances. These memory and social deficits disrupt every day living. At present, promising interventions based on research using expensive and specialized equipment are reserved for clinical settings.

Fostering Corporate Productivity through Creativity and Intuition

Research shows that many business employees are disengaged with their work, leading to numerous negative outcomes such as reduced productivity and burnout. The use of creativity and intuition have been suggested as two potential avenues for resolving these issues. However, there is a lack of direction for how these concepts can be practically applied in business contexts. As such, the current project aims to generate research papers and training workshops designed to help organizations increase productivity through creativity and intuition.

Evaluating the impact of an educational arts program on adolescent socio-emotional and academic growth among inner-city, high needs schools

Capturing the impact of program performance on adolescent outcomes is an important way to understand the ways in which a program has best provided its services for optimal outcome success. However, there is limited literature on valid measurement of program success among arts-based educational programs. The project will undertake an outcome evaluation, which focuses on using evidence-based methods that can be validly and reliably used to capture adolescent outcomes that align with the program’s objectives.

Healthy Brains, Healthy Minds, Healthy Bodies: Exploration of experiential technology (Xtech) to support physical and mental health in older adults

Canada’s population is aging rapidly and faces several challenges with their physical and mental health. At the same time, portable technology and wireless Internet access stand to revolutionize how Canadians manage their own health and interact with the healthcare system. Here, we will identify ways in which Canadians can use technology to proactively manage and improve their own physical and mental health. We will also identify ways to spur innovative products and services to be developed within Canada.

Characterizing topography of signal fidelity in a low-cost fNIRS device

High-performance athletes have learned that even after they have exhausted their bodies during training, they can continue to train their minds for an extra edge. Imagining your sport engages many of the same brain areas used to actually play your sport, and it has been shown that such mental practice can improve sport performance. However, simply sitting and imagining isn’t very engaging and doesn’t provide either the athlete nor their coaches with any information regarding how well they are engaging in mental imagery.

The Functional Resilience Question-AIR: Validation of an assessment tool designed to measure employee resilience

The purpose of this research is to validate the Functional Resilience Question-Air (FRQ; Kinley, 2016), an assessment tool based on scientific principles that use the latest research on resilience and neuroplasticity. Specifically, the Functional Resilience Question-Air identifies employees’ personal strengths, providing them with a global resilience score as well as a personalized development plan.

Investigating how user interfaces impact scalable network displays

IOT technology is a brand new, and rapidly growing field. Currently, there are no best practices published in the design of real-time, dynamic network displays. Our project focuses on developing and testing new business processes, user personas, and design-guidelines associated with these types of displays in a real-world environment. The findings from this work will not only inform future software development at Distrix, but also aims to offer meaningful contributions to the methodology literature in information visualization and human computer interaction.

Digital Media Project: Affecting attention and emotion in a digital world

Human history is punctuated by new innovations that reshape the way people interact and process information, (e.g., the telegraph, the telephone, radio and TV). We are in the midst of a digital revolution, and old theories and methods for understanding and shaping the way people process information are woefully inadequate. This is evident both in the information overload that we in society are experiencing today, and in the inability of many companies to make themselves heard above the digital din.

Valuing Youth Voices after Disaster: Recovery & Resilience in Fort McMurray

When disasters strike, young people are often portrayed as victims with little to contribute to their recovery. This can lead to the absence of critical youth concerns in key decision-making processes despite growing evidence that strengthened community engagement and voice generates social, economic, and environmental benefits in short and long term recovery. The proposed research focuses on participatory media as a pathway for engaging disaster-affected youth and communities.