Educating youth about financial responsibility - BC-342

Preferred Disciplines: Education, Prefer Post-Doc and PhDs 
Project length: 4 to 6 months
Approx. start date: As soon as possible
Location: Vancouver, BC 
No. of Positions: 1
Preferences: UBC and SFU preferred
Company: NA

About Company:

The partner makes it exceptionally easy for the next generation of young people to become capable in managing their own money, starting at a younger age.

The way it works is parents can go on to the native app and open an account for their kids. The kids will then receive a Visa debit card in the mail in a couple of days. The parents can then instantly add money to the card from the app (e.g. transfer of allowances or payments for chores if the parents choose to do so). The parents can set various safety settings to protect their child, such as restricting online spending, setting spending limits, and they can also monitor their child’s purchases and choose to block them if they see fit. The kids have a separate login to the app to track their own spending on their phone or electronic device and set up savings and donation goals.

Project Description:

The Partner’s goals in this project is to create and achieve the following:

Strategic research of educational content in order to teach youth (kids and teens) about healthy money management and financial responsibility in regards to spending, saving, giving, investing, etc, so they learn young and don’t struggle when they become a (young) adult. This will be paired with the research in our technology to serve up the research-based guidance and advice from the candidate in the Education faculty.

Background and required skills

Research Objectives/Sub-Objectives:

  • Research that targets kids 9-14 years old who use their parents’ credit cards to buy things online and even in-store (including different use cases, examples provided under sub-objectives below);
    • How do we educate teens / kids about money when previously they had a cash-only experience with money? (E.g. when the teen or kid receives a gift from their grandparents for birthdays and holidays.);
    • When teens and kids want to purchase something online, they typically rely on their parents to pay (purhcase) on their behalf and the teen / kid then pays the parent back in cash (or doesn’t pay them back at all). Online purchases are skyrocketing upwards. What does the teen / kid then learn from this experience? Anecdotally, parents are telling us their teens / kids don’t learn much like this. We need to validate this based on research and plan to effect change in this behavioral pattern moving forward with the platform and card.
  • How do we enable the kid to be able to effectively « graduate » to making the online purchases themsevles and managing their very own « virtual » money?
  • How do you educate the kids? What avenues are out there to effectively educate them? E.g. Videos (YouTube), Apps, Other?
  • Another use case example – online purchases can be challenging when linked to credit cards, for example, where the young kids rack of hundreds of dollars of in-app purchases in games where they may not recognize the virtual current is linked to actual money that needs to be earned.


Educational curriculum research (we are introducing a new way of learning curriculum, content is important, also the sequencing, timing and delivery format, compartmentalize lessons and practice are key (how many times do you have to tell an average kid before they listen, lessons, quizzes, tests, etc.)

Expertise and Skills Needed:

  • Additional expertise and skills related to Psychology or Behavioral (Social) Sciences /  work experience in these areas is an asset
  • Any work or educational experience that includes working with parents (Moms and Dads) as well as the youth would be beneficial

For more info or to apply to this applied research position, please

  1. Check your eligibility and find more information about open projects.
  2. Complete this webform. You will be asked to upload your CV. Remember to indicate the title of the project(s) you are interested in and obtain your professor’s approval to proceed.