This proposal outlines an interdisciplinary, multi-method program of research to develop evidence-based frameworks for implementation and evaluation of innovative instructional practices offered by KnowledgeOne, an international online learning provider for post-secondary institutions, and its elearning partner, Concordia University.
Research suggests that individuals with autism live a lower quality of life than their peers. Individuals with autism are more likely to become obese than their typically developing peers, and less likely to develop friendships and be involved in their communities. While physical fitness service providers are experts in physical fitness, working with individuals with autism can require additional teaching skills. This study will investigate the effectiveness of instructor implemented Positive Behaviour Support for young adults with autism in a physical fitness program.
The alignment of the dissertation and the CE in terms of preparing students as researchers in today?s environment or for innovative work outside the academy is in question. The purposes and structures of these basic PhD components have not changed significantly since the origin of the modern PhD, which was developed primarily as a vocational degree for the professoriate.
This project will create a timeline that traces the development of Canada though moments that are significant in Indigenous peoples relationship with non-Indigenous Canadians. From information available through historical archives and sources, the intern will identify key moments in Canadas history that have shaped relations between Indigenous and non-Indigenous people such as the establishment of the first town in Canada, the first residential school and the release of the Truth and Reconciliation Commission report.
Research has shown that no use drug education programs, with the objective of scaring or shaming youth into abstinence, have not been effective in addressing problematic substance use. The ineffectiveness of such scare tactic approaches has led program developers to focus on prevention and harm reduction associated with drug use, or in general, health literacy promotion.
This project aims to provide much needed evidence to non-profit organizations working with vulnerable children and their families in five inner city schools. The All in for Youth initiative is a collaboration of eight organizations offering integrated, multi-dimensional supports to improve academic outcomes and resiliency of vulnerable children, support family health and stability, get communities involved, and inform policy and systems change.
By studying the key features of these top achieving youth innovators, we will gather evidence via research to learn more about what drives them, what supports they need and how mentors (anywhere) can be engaged well to support them. The result of the project will be an organization and process design for the development of the first (online) Canadian youth mentorship network aimed at connecting youth to important people, expertise, knowledge and institutions. There is too little research and support for our high-achieving young Canadian innovators.
The purpose of this study is the construction of the interRAI 0-3 to: 1) improve identification of developmental, behavioural and emotional problems in young children; 2) enhance evidence-informed care planning; and 3) facilitate access to early intervention and individualized, tailored treatment based on the needs of the child and the family. The expected benefit to the partner organization will include cost reduction through improved triaging and prioritization.
The proposed study will involve development and use of a survey tool to solicit responses from grade 6-9 youth across the province, and in-depth analysis of these data. The intern will help pilot the survey tool and make any necessary revisions to the tool prior to implementation. Upon launch of the tool, the intern will manage any user queries during the survey period. The student will conduct the initial quantitative analysis, and the detailed qualitative analysis, and will compose the final report with StFX academic supervisors and the principal investigator.
Social Network Games are multi-player games played through social networking sites (e.g. Facebook). Working in conjunction with Big Viking Games, the Canadian company behind Facebook games such as YoWorld and FishWorld, this research seeks to add much needed knowledge about who plays Social Network Games, what activities they undertake while participating in these gameworlds, as well as why some people quit playing.