In the past, we have developed a chessboard like Web-based Multiplayer Game (http://megaworld.is-very-good.org) for learning. The game allows teachers to create their own game world maps, NPCs, quests and items. The students can pickup quests from NPCs in vary places. This research project focuses on the design of RPG quests for the chosen disciplines and learning subjects include English, Math (elementary to high school), high school science, or social studies.
This undergraduate project is part of a larger project. The aim of this larger project is to design, develop and evaluate a mechanism that identifies motivational preferences of learners and then accommodates these preferences by providing each learner with motivational techniques that best support his/her learning process.
The first step towards providing personalization based on motivation in learning systems is to develop a framework of motivational techniques that can be easily integrated into learning systems.
Scientific literacy and life-long scientific education is becoming increasingly important for everyday life in our society. One of the mediums through which the public can find accessible information on science and technology advancements is their local science centre such as Science World. Science World would like to increase their adult-oriented content by 2020 and support me in assessing which modalities are most effective at educating, engaging and entertaining adult audiences.
This three-year research program investigates schools and communities in Calgary, Winnipeg, Charlottetown and St. Johns to learn about their shared and disparate approaches to career development for refugee and newcomer children. This knowledge will prepare counsellors and teachers who provide career development programs and services and it will create stronger networks between community partners, universities organizations and schools throughout Canada.
This proposed researched aims to examine online Knowledge Building Communities (KBC) for teacher professional development. KBC is a community, which is composed of a group of individuals working collaboratively to create collective knowledge rather than construction of a specific product or completion of a task. There is a commitment among the members of KBC to invest its resources in the collective pursuit of understanding (Hewitt, Brett, Scardamalia, Frecker, & Webb, 1995).
This project will bring to the international society a framework for international-minded education for business people and industrial entities. Such industrial entities may include ones that aim to start or enhance their international trading businesses, and study-abroad support businesses. The target entities may also include public educational institutions, and federal/state/municipal governmental entities that deal with international public relations, marketing, or communication.
This project aims to test and fully develop a collaborative and adaptive root-cause analysis (CARCA) tool. Designed as an educational technology, the goal of this tool is to enhance learning and retention of knowledge and skills of Health, Safety, Environment, and Regulatory professionals in their incident/accident investigations. The project will extensively test the tool for individual-use andcollaborative-use in the industry partner's multiple departments. It will then identify the benefits and shortcomings of each methodology.
Research has shown that no use drug education programs, with the objective of scaring or shaming youth into abstinence, have not been effective in addressing problematic substance use. The ineffectiveness of such scare tactic approaches has led program developers to focus on prevention and harm reduction associated with drug use, or in general, health literacy promotion.
Data-driven decision-making plays an increasingly important role in education (Mandinach & Gummer, 2013) and administrators now require educators to use data to inform practice (Earl & Seashore Louis, 2013). Furthermore, harnessing big data and predictive analytics has transformed many industries, yet to date, the analytics to supportnext generation learning has been missing from education (Baker, 2013, para. 3). Therefore, the purpose of this research is to investigate how educators use learning analytics to inform instructional practices in order to ultimately improve student performance.