“Business Studs” is a web based business development, platform providing cheaper and effective physical presence in existing and emerging markets, helping businesses grow in existing and new markets through independently working sales professionals in different industries. This research project aims to undertake a study to determine gaps in skills training from graduating students to employers.
A key factor in fostering the resilience of children and youth is the presence of at least one caring adult who holds high but reasonable expectations of them. In some instances, this relationship is formally facilitated by an organization in the form of mentorship. Despite the documented positive effects men have in the lives of children, the majority of mentors are women. Many organizations report having significant difficulty recruiting and retaining male mentors despite a growing demand. To date, virtually no research has been conducted in Canada to explore this issue.
In the twenty-first century, coding literacy provides individuals with a host of useful skills and competencies as well as accompanying psychological benefits. Yet, at present, very few pedagogical models or curricula include coding literacy as a central focus. STEM interventions, often found in after-school care programs and summer camps, help address this gap by offering targeted programming aimed at developing these competencies in children and youth.
Across Canadian provinces, there is little standardization or coordination in terms of public education financing. As such, there is no coordination or standardization in public education across Canada. The IPE/BC is interested in producing a report that outlines the diverse funding models used across Canadian provinces and territories. The aim of this project is to be easily understood and accessible to educators, researchers, policy analysts and citizens. The intern will utilize secondary data analysis to gather and analyze information on education funding allocation across Canada.
By making life skills education more game-like, we propose to help young adults improve valuable life skills and feel empowered in their choices.
There is a growing body of evidence to show that adding game elements into non-game contexts, a persuasive strategy known as gamification, is effective at improving students motivation and skill learning.
In this project we will match young adult mobile gameplay preferences with game design elements in order to teach life skills in a fun and engaging way that maximizes the motivational power of gamification.
This project is an important first step i
Recent rapid increase in the number of Chinese international students with English as a second language (ESL) attending Canadian schools has led to the exploration of in-service ESL teachers teaching strategies towards these students. Working with View-Wide International Education Group and using multiple case studies, this study will articulate the nature and challenges of ESL teaching and identify various ESL instruction means.
Feedback from students is considered essential to continuous improvement in teaching at all levels, particularly in learner-centered education. This project looks at universities privacy and confidentiality policies and frameworks on the use of student feedback data, to inform decisions on program/curriculum enhancements and resource allocations for student success. Data can be from monitoring what students do online and what they expressed in their course evaluations. Data by itself, however, is not enough.
Sexual dysfunction is pervasive in our society and is associated with a blend of biological, psychological, relational and contextual risk factors. In this project we will apply machine learning algorithms on a set of known risk factors of sexual dysfunction to predict whether a new patient suffers from sexual dysfunction and whether sexual dysfunction will improve based on specific patient treatment plans.
There is a rapidly growing disconnect between what schools and education can provide and the conditions students need in which to be empowered in a rapidly changing world where innovation will be a necessary skill for all students to thrive in the future. This proposed research project is expected to bridge the gap between industry, educator, parent and child. The expected benefit to STEM Minds Corp.
This project uses social cartography as its main methodological and collaborative tool to map practices that enable or hinder successful collaborations in spaces of socially engaged art between members of various communities in historic dissonance. These include artists from Indigenous and other racialized communities. More specifically, this project explores the potentials of post-representational uses of social cartography, as forms of cognitive art that are socially engaged in ways that challenge dominant forms of representation and agenda setting.