Stories Incarnate: Using Body-tracking/Body-Sensing Technology to Create Interactive Narrative Experiences for Audiences

Ryerson’s Synaesthetic Media Lab is working with Cirque du Soleil Entertainment Group’s creative design studio, 4U2C, to develop several ways for audiences to meaningfully interact with live performance. This project is looking at how tracking sensors, computer vision, and digital displays can be used to track audience movements and/or emotions for audiences to be able to participate in the storytelling of a live show.

The Vape Mediascape: Youth, E-cigarettes, and Health Policy

A survey, comprised of 20 questions, and organized according to the following four categories/themes: 1) Patterns of use; 2) Perceived health risks; 3) Access to e-cigarettes; and 4) Exposure to cultural content (i.e. marketing and advertisements) will be distributed to a minimum of 100 students from grades 7-12 in the Ottawa private school system. The survey will also include attached images of e-cigarettes advertisements with open-ended questions to better grasp how survey respondents perceive e-cigarette ads.

Analysis of the Community Scholars Program for United Way of the Lower Mainland and Simon Fraser University Library

The project will evaluate the Community Scholars Program (CSP) to promote program sustainability, growth and further development. The CSP provides free research database access for 500 community organizations in British Columbia and is a partnership between United Way of the Lower Mainland, Mindset Social Innovation Foundation, and the SFU Library. Now in its second phase, the program was created in 2016 to address the problem of access to research outside of the academic community.

Internal Communication for Business Organizations

This project will explore the ways that businesses communicate internally, with their employees and other stakeholders. In order to determine what the current best practices are in terms of how to communication to employees, through which platforms or media, or using specific strategies, the intern will conduct a thorough review of academic and ‘grey’ literature (not quite academic and not quite popular, for example, business magazines). The intern will compile a report for the partner organization in order to help with their own internal communication best practices and product development.

Understanding Real-time Particle Systems for Health, Entertainment and VR

The proposed research is a collaboration between Persistant Studios’ PopcornFX and SFU’s iVizLab to collaboratively work on ways to understand the processes involved in content creation using a real-time particle system. The iVizLab’s research focuses on using real-time visuals with the biodata from the users as one of the main interfaces to create affective systems that can intelligently interact with the users. In creating the visuals for the iVizLab, it is important to be able to create content that can be modified in real-time with the incoming data.

Searching for Tasks: A Study on Online Searchability for Situated Action

The project is the start of a bigger vision to help improve ‘Employability in an ever-changing, global and digital economy.’ The Partner organization and SFU Communications lab has a larger vision for where we may take this innovation initiative over the long-term, however initial pursuits will start out to develop a better understanding through an applied research project to explore ‘just-in-time learning practices impacting employability’.

Fabrication of a 3 dimensional graphene/metal oxide composites membrane for water filtration - Year two

There is a demand in the market for an economical and efficient handheld seawater desalinator. The goal of this project is to develop graphene based membrane technology which will first provide a handheld personal desalinator and then be scalable to a higher flow rate single family point of use. In this direction graphene/metal oxide/polymer composites membrane will be synthesized by using a low cost chemical method with the possibility of scale up.

Research on the Social and Ecological Impacts of “The Thingery” Community Sharing Platform

The Thingery Sharing Inc. is the logistics provider and parent organization of five co-operatively owned community-level goods lending libraries known as Thingeries located throughout the Lower Mainland of BC. As a data-intensive enterprise, Thingery Sharing Inc. has the potential to track the social and ecological impacts of community level goods sharing. However, the existing literature provides insufficient guidance on how to structure indicators of social impact in the newly emerging sharing economy.

Developing Provisional Publishing Guidelines Informed by Indigenous Storytelling and Knowledge Keeping Protocols

This project will develop provisional guidelines for publishing texts for and by Indigenous people. Each story, each storyteller, and each nation presents a different case, and there can be no set of rules. The objective is to outline a provisional, adaptable set of principles, questions, and considerations to guide the process of selecting, editing, publishing, and marketing manuscripts.

Communicating Credentials: Building blockchain solutions for university degree verification

Document fraud is increasing and undermining the integrity of high quality education in Canada.

Pages