Obtaining reliable information is crucial for humanitarian workers who aim to respond to a catastrophic situation. In this context, there are many possible sources of information (e.g., local population; journalists; authorities), but only a limited time to gather data, analyze them and respond to the situation. Since 2010, a new way of gathering data has emerged called the digital humanitarianism (DH) where digital technologies are used to collect and treat information. Considering this new reality, traditional ways are challenged.
Games have, in the last decade, become an important tool for teaching in both the education and business section. The application of games, and game mechanics, in these areas is often called gamification. The aim of this project is to explore how games can be used to create rich, first hand, experiences that can be used by educators to improve learning.
Increasingly, organizations supporting people with disabilities, like Facilitation Wellington Dufferin (FWD), describe their activities in terms of citizenship goals, e.g., promotion of social inclusion, control over ones own life, and access to natural supports. Key concepts such as citizenship and inclusion are philosophically disputed, raising a measurement problem---what would even count as evidence of success?
The intern will investigate the architectural potential and philosophical merit of Near-Living Architecture, a design that allows environments to be aware and empathetic to their occupants. To do this, the intern will edit and contribute to the upcoming Near-Living Architecture Monograph, a written work describing the vision, execution and future applications of research conducted by PBAI. Furthermore, the intern will lead independent research on the topic of emergence, which reveals itself in this work, to create scholarly contributions to the field.