Facing Dragons is a mobile health game that gives quests and challenges to young adults (17-29) to help them figure out what to do with their lives, gain an empowered sense of self and unlock their purpose in life.
One of the key research innovations in this game is the addition of a special interface for support workers and caregivers that helps them get to know the young adults they work with.
By making life skills education more game-like, we propose to help young adults improve valuable life skills and feel empowered in their choices.
There is a growing body of evidence to show that adding game elements into non-game contexts, a persuasive strategy known as gamification, is effective at improving students motivation and skill learning.
In this project we will match young adult mobile gameplay preferences with game design elements in order to teach life skills in a fun and engaging way that maximizes the motivational power of gamification.
This project is an important first step i