Recent technological advancements have led to widespread usage of interactive and collaborative systems in educational settings. In particular, SMART Technologies interactive products are being widely used at schools and universities across the country. Although this is a valuable achievement, it also presents new challenges to evolve these systems to new user needs. For example, one of the main challenges of the teachers using SMART systems in classrooms is the need to go back in time and review missed meeting or class material.
Recent technological advancements led to the emergence of technology-enabled collaborative environments in which students work together on different activities. In such settings, the first step is to determine the participants who are present and take part in the collaborative activities. We are interested in the attendance-taking process itself as a collaborative activity, and plan to learn more about its theory and practice, and to study new ways in which it can be applied using cutting edge collaborative technologies.
Since 1991 SMART Technologies has infused classrooms around the world with powerful interactive technologies, principally the SMART Board which sets a standard for interactive whiteboards. The SMART Board has been featured in many innovative designs for learning and instruction - some coming from academic research, and many from classroom teachers as they integrate touch boards into their own instructional practice.
At present, there is an increasing demand from industries for new generation of interactive technologies to support productivity and minimize time wasted for meeting room set up. In response to this demand, SMART technologies is investing into development of new UC&C technologies. The goal of this research will be the development of a software for reliable speaker identification and authentication in a meeting room environment.
Designers often turn to traditional or digital whiteboards (i.e., SMART Kapp) during meetings to discuss designs created in complex design software (i.e., AutoCAD). However, the transition of content from these advanced tools to and from the whiteboard can be highly disruptive to the overall sense of immersion in the design task. For instance, reproducing a design on the whiteboard for a meeting and afterwards documenting the discussed changes can be time consuming, annoying, and a potential source of inaccuracy.
When students use mobile devices in a classroom, teachers cannot easily know if students are actively engaged in group activities or if they are distracted. For example, a student may be observing the activities of others rather than contributing to group workspace. Even though students are in close proximity, they can be too focused on their own work and fail to notice relevant work from other groups. The students may miss the opportunity to collaborate and learn from each other.
Since 1991 SMART Technologies has infused classrooms around the world with powerful interactive technologies, principally the “SMART Board” which sets a standard for interactive whiteboards. The SMART Board has been featured in many innovative designs for learning and instruction - some coming from academic research, and many from classroom teachers as they integrate touch boards into their own instructional practice.
The rise of Big Data, social networking, and mobile interactions coupled with an accelerating increase in the amount of structured and unstructured information enabled by cloud based technologies is forcing organizations to focus on information that is most relevant, value-generating, and risk-related. Problems arise when we make decisions based on good enough metrics (e.g. means) instead of proper statistical methods (e.g. T-tests, ANOVA). The issue is that everyday business workers need to understand statistics in a cloud centered world.