Virtual reality (VR) and augmented reality (AR) offer a unique immersive video experience by providing 360-degree video in a panoramic view. Limited bandwidth, demanding high quality, encoder delay, network latency and lack of standards are the main problems to deliver true VR immersive experience.
This project focuses on the energy consumption of modern virtual reality applications. The target devices are virtual-reality-glasses that can be worn on the head and that simulate a virtual 3D environment to users. Most modern devices are still rather heavy, uncomfortable to wear, and attached to a powerline such that the user experience can still be enhanced. In this project, the goal is to make the glasses require less power and energy during operation such that the operating time and battery requirements can be minimized.