Mix-and-Match Pipeline to Ease the Creation of New Facial Models for Video Game Applications

Ubisoft has an extensive database of character’s heads represented as polygonal meshes. Those come from two primary sources: processed 3D scans and models made by artists. It would be convenient to use this database to mix-and-match parts of characters to create new human-like character heads. Let’s say we wish to replace the nose of one character with another nose. We want the junction between the nose and the surrounding areas to be as seamless as possible while accommodating for the new nose, which could have a different size.