Understanding the Path from Real to Virtual Economy Adoption: The Unity Engine, Design Theory & Future Directions

This project examines virtual economy design practices within Unity Technologies Canada Company’s software engine/editor. Analysis of game design choices found within proprietary data from the company is used to determine the predominant design practices within the system and identify underlying ideological assumptions that affect the design, creation, and maintenance of virtual economies.

Multi-modal learning of human pose representation for conditional motion synthesis

The goal of the project is to generate realistic human movement in 3D animations. This is important to make movement animations in games and movies appear real. Typically, creating high quality animations is a resource and time consuming process that requires the participation of human actors in motion capture sessions. In this work, we present a data-driven approach that aims to generate novel animations based on a library of past motion capture recordings that can make generating high quality animations low cost and fast by eliminating the need to record human actors.