Exploring the Use of Simulation-Based Learning with Community-based Settings to Promote Clinical Practice Competencies in Practitioners: PART 2

This project seeks to answer the overarching research question, how can the use of simulation-based learning (SBL) within a community-based setting improve access to training and the development of clinical practice competencies in practitioners (e.g. social work/psychology students/professionals). The project will expand access to experiential learning within a community-based setting using multiple modalities within the area of SBL (live, in-person, virtual, and gaming simulations) to increase access to training and upskilling opportunities for both student and professionals.

Exploring the Use of Simulation-Based Learning with Community-based Settings to Promote Clinical Practice Competencies in Practitioners

This project seeks to answer the overarching research question, how can the use of simulation-based learning (SBL) within a community-based setting improve access to training and the development of clinical practice competencies in practitioners (e.g. social work/psychology students/professionals). The project will expand access to experiential learning within a community-based setting using multiple modalities within the area of SBL (live, in-person, virtual, and gaming simulations) to increase access to training and upskilling opportunities for both student and professionals.