Advanced Particle Hydrodynamics for Film Rendering

In this project, the intern will develop computer software used by the film industry in order to simulate new visual effects such as water, blood, and other fluids. This is called fluid simulation. It is very hard, and requires sophisticated mathematics, physics,  and computer programming. Cebas sells a software package called thinkingParticles for the film industry. This software cannot presently simulate fluids in the way that they would work in the real world. Cebas would like to integrate support for fluid simulation in order to differentiate themselves from other software manufacturers.

Nicholas Vining
Faculty Supervisor: 
Dr. Bruch Gooch
British Columbia