Cebas Subsurface Scattering Shaders

This project seeks to develop GPU based versions of CPU implemented Subsurface scattering shaders. Rendering in video games and movies require increasingly complex simulation of skin and other effects from translucent materials As a visual effects solution provider, Cebus Visual Technology is very interested in implementing their shaders on the GPU to increase the computational throughput. Such an experience would be beneficial for an internal student.

Intern: 
Jason Cummer
Faculty Supervisor: 
Dr. Bruce Gooch
Discipline: 
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