Determining how to create and measure engaging cultural learning through experiential digital media

Education has been undergoing a major shift in recent years. With the rise of social media, handheld devices, and the internet itself, schools have been encouraged to adapt to these developments. One aspect of these movements that has not been given as much attention in education, is that of video games. Many video games today have links with various social issues and historical topics, yet they are not often present in social science classrooms. Even when video games are used, finding the balance between educational components and entertaining elements in video games created for learning purposes can be difficult. The overall goal of this project is to find ways to create a product that is both educational and entertaining, in order to offer it to the mass market.

Evan Burry
Faculty Supervisor: 
Alex Stewart
Partner University: