Arts on Prescription is a system wherein a registered doctor can refer a patient to a cultural service offered by a professional arts organization with the goal of altering the social factors that impact the patient’s health. AoP is successfully used outside of British Columbia as a way to address the social determinants of health, democratize the arts and direct resources to community-based arts programs.
MLSE LaunchPad is a sport for development (SFD) organization in Moss Park, Toronto that uses sport and physical activity to build healthy communities. A trauma- and violence- informed approach is a treatment practice used to provide safe and inclusive spaces for traumatized youth, however, it is rarely incorporated in SFD programs. In collaboration with MLSE Launchpad, this research will explore how trauma- and violence- informed approaches are used in SFD to prevent gender-based violence and intersecting health inequities.
Many Canadians currently do not meet government guidelines for weekly physical activity, particularly among people who identify as women. Media health (mHealth) such as fitness apps and tracking devices can help people to be more physically active. One such resource that has been developed for individuals living in Canada is the ParticipACTION mobile app. However, there has been little research that has examined how effective the ParticipACTION app is for increasing physical activity among individuals who identify as women.
Magnify Digital and OCAD University’s project Understanding and Magnifying the Impacts of Cultural Content will result in a deeper understanding of the success of a media product, its critical reception, and its impacts on audiences, and will develop, test, and implement tools that can accomplish this. These analyses are intended to better position a product for cultural, social, and economic impact. Using qualitative research tools and AI we will build a scoring system that considers critical reception and audience impact and considers the diversity of audiences and their needs.
Relative Energy Deficiency in Sport (RED-S) was first characterized by the International Olympic Committee in 2014 and characterizes a range of negative health (endocrine function, bone health) and performance outcomes that result from chronically low energy availability. Despite recognition of its significance for health and performance, and a prevalence rate of 3-60% in athletes, our ability to correctly assess and diagnose RED-S remains poor.
On-going coach and volunteer training are essential to providing high-quality, evidence-informed practices in sport settings. This study aims to extend Special Olympics Ontario and Special Olympics Canada's online training platform for coaches and volunteers by working with athletes with intellectual disabilities, current Special Olympics coaches, and families of Special Olympics athletes.
IN_SITU is a research study that investigates the possibilities and challenges of connection and bridge-building between Canadian arts sectors and the most advanced academic research centres dealing with Artificial Intelligence in Canada and beyond. The study will explore how artists and artistic organizations can augment their digital strategies, literacy and intelligence when artists co-create with tech/AI research environments.
The Paralympics are one of the most recognizable promotions of sport for persons with disabilities and the second largest multi-sport event in the world. Classification, or the practice of grouping athletes together based on the impact their impairment has on the sport they participate in, is fundamental to the function of the both the Paralympics and parasport more generally. Parasport participants involved with classification (e.g., athletes, classifiers, and coaches) have often reported their experiences with classification negatively.
In conjunction with Mass Culture and Emily Carr University of Art and Design’s Aboriginal Gathering Place, The Arts’ Civic Impact: Researchers in Residence, BC cohort focuses on developing a qualitative arts impact framework through a decolonized, Indigenous research lens for Indigenous focused, BC arts organizations in concert with four other researchers from across the country.
The BC Cohort will infuse the research with Indigenous protocols, way and knowledge to bring deeper engagement and understanding the complex relationship that Indigenous organizations and communities in the civil art
This project explores the development of new media and technology to aid speech-language pathologists (SLPs) specializing in voice therapy. Existing vocal therapy resources lack effective game interactivity and compelling character-driven narratives, both of which are known to increase motivation and engagement in learning. Clinicians do not have the expertise or know-how to utilize game mechanisms in the media they are developing, nor are they experts in the realm of story, fantasy and experiential learning.