Effects of habitat management and disturbance on two endangered tall-grass prairie butterflies

Most tall-grass prairie in Canada has been lost over the last century, and the little that remains is declining in quality due to human suppression of natural disturbances (like wildfire). Two small prairie butterflies (Poweshiek skipperling and Dakota skipper) have become critically endangered as a result. Manitoba is home to some of the last surviving Canadian populations of these species. The Nature Conservancy of Canada (NCC) uses grazing, mowing, and prescribed burning to try to mimic pre-settlement disturbances in sites that are occupied by these species.

Development and evaluation of WinSport’s IPLAY program: A mixed methods examination of a physical literacy-based initiative for newcomer youths

Physical literacy (PL) programs focus on developing competence, confidence, and the knowledge to be physically active (PA) across the lifespan. Given that current rates of PA among children are continuing to decline, with only 9% of children meeting the Canadian PA guidelines, PL programs provide a unique opportunity to facilitate a lifelong interest in PA. The partner organization, WinSport, is interested in developing, rigorously evaluating, and iterating a community outreach program which seeks to promote health, PA, and engagement among new immigrant youths.

Creative Approaches to Access: Implementing sustainable accessibility at Centre CLARK

This purpose of this research project is it implement creative access affordances at Centre CLARK, an artist-run gallery in Montreal’s Mile End Neighbourhood, to increase the participation of visitors with various disabilities and access needs. Divided into four sub-projects, this research will use interviews, access audits and participatory workshops to find creative solutions to access issues in the categories of curatorial design, structural design, digital interventions, and artist representation at Centre CLARK.

If You Don't Like the Game, Change the Rules: Alternative Modes of Videogame Production

The games industry is infamous for making employees work excessive hours, fostering toxic work environments, and burning out its workforce. Despite these concerns, game developers are hesitant to change how their businesses are organised. This research project will explore the reasons that Canadian game workers may be reluctant to adopt alternative labour structures such as unions, cooperatives, and 4-day work weeks. The research team will gather information through interviews and surveys with game workers, labour organisers, and industry experts.

Creating Communities Through Art: a study of community-led arts education in Katarokwi/Kingston

Through archival research and oral history interviews, this collaborative project will trace the past and present ofcommunity-led and socially engaged arts education in the Katarokwi/Kingston.

Economic Benefit of Recreation in Manitoba – A provincial capacity building project

In this project, two students from the Master of Arts in Applied Economics program will calculate the economic value and impact of the recreation sector in Manitoba. Their report will provide an evidence base from which Recreation Manitoba and its clients can decide on recreation initiatives with the highest economic return on investment. This information can in turn be used in Recreation Manitoba’s funding proposals for public and private granting bodies.

Community Based Participatory Research Strategies for Combining Creativity with Sustainability in the Arts and Beyond

The proposed Creativity and Sustainability post-doctoral fellowship will be situated at Mass Culture (MC),and executed in cooperation with University of Toronto Scarborough’s (UTSC) Urban Just Transitions(UJT). Over the years, MC and the scholars involved in UJT have experimented with various forms ofcommunity-engaged methods in order to generate impactful research that will inform policy-making andadvocacy work to address inequities in their respective fields of interest.

Bidgala: building a creative community that better meets the needs of artists today

The overall objective of this project is to develop and test concrete, scalable ways to support artists through creative communities of practice. The project has two major components. First, the project entails in-depth qualitative and quantitative research to uncover the needs of artists (both known and latent) and to uncover grounded strategies to meet those needs.

Bringing dinosaurs into the 2020s: considering current visitation and future virtual tourism possibilities for the Tumbler Ridge Museum and Geopark (BC)

1) Carry out research on existing and potential visitation to Tumbler Ridge with respect to current offerings and to potential Virtual Tourism Experience (VTE)s. Zhang and Meletis will work to conduct a visitor survey-based project during the summer of 2022. They will generate new demographic profiles and qualitative and quantitative data on tourist motivations, experiences, and preferences. Zhang is an international master’s student with experience in online tourism offerings and business models.

Good Vibrations: An exploration into the causal relationship between experience, memory, and sustainable behaviour at Canadian live music festivals

“Good Vibrations,” explores the relationship between fan experience, memory, satisfaction, and behaviour at multiple Canadian live music festival. Experience is split into the concepts of entertainment, education, environment, and escapism, with each factor measured and compared, creating a fulsome picture of fan experience at live music events. Future research involves a deeper review of the relationship between educationand memory, to explore the effect learning has on satisfaction at live music events.

Pages