Physical literacy (PL) programs focus on developing competence, confidence, and the knowledge to be physically active (PA) across the lifespan. Given that current rates of PA among children are continuing to decline, with only 9% of children meeting the Canadian PA guidelines, PL programs provide a unique opportunity to facilitate a lifelong interest in PA. The partner organization, WinSport, is interested in developing, rigorously evaluating, and iterating a community outreach program which seeks to promote health, PA, and engagement among new immigrant youths.
This purpose of this research project is it implement creative access affordances at Centre CLARK, an artist-run gallery in Montreal’s Mile End Neighbourhood, to increase the participation of visitors with various disabilities and access needs. Divided into four sub-projects, this research will use interviews, access audits and participatory workshops to find creative solutions to access issues in the categories of curatorial design, structural design, digital interventions, and artist representation at Centre CLARK.
The games industry is infamous for making employees work excessive hours, fostering toxic work environments, and burning out its workforce. Despite these concerns, game developers are hesitant to change how their businesses are organised. This research project will explore the reasons that Canadian game workers may be reluctant to adopt alternative labour structures such as unions, cooperatives, and 4-day work weeks. The research team will gather information through interviews and surveys with game workers, labour organisers, and industry experts.
In this project, two students from the Master of Arts in Applied Economics program will calculate the economic value and impact of the recreation sector in Manitoba. Their report will provide an evidence base from which Recreation Manitoba and its clients can decide on recreation initiatives with the highest economic return on investment. This information can in turn be used in Recreation Manitoba’s funding proposals for public and private granting bodies.
The proposed Creativity and Sustainability post-doctoral fellowship will be situated at Mass Culture (MC),and executed in cooperation with University of Toronto Scarborough’s (UTSC) Urban Just Transitions(UJT). Over the years, MC and the scholars involved in UJT have experimented with various forms ofcommunity-engaged methods in order to generate impactful research that will inform policy-making andadvocacy work to address inequities in their respective fields of interest.
The overall objective of this project is to develop and test concrete, scalable ways to support artists through creative communities of practice. The project has two major components. First, the project entails in-depth qualitative and quantitative research to uncover the needs of artists (both known and latent) and to uncover grounded strategies to meet those needs.
1) Carry out research on existing and potential visitation to Tumbler Ridge with respect to current offerings and to potential Virtual Tourism Experience (VTE)s. Zhang and Meletis will work to conduct a visitor survey-based project during the summer of 2022. They will generate new demographic profiles and qualitative and quantitative data on tourist motivations, experiences, and preferences. Zhang is an international master’s student with experience in online tourism offerings and business models.
“Good Vibrations,” explores the relationship between fan experience, memory, satisfaction, and behaviour at multiple Canadian live music festival. Experience is split into the concepts of entertainment, education, environment, and escapism, with each factor measured and compared, creating a fulsome picture of fan experience at live music events. Future research involves a deeper review of the relationship between educationand memory, to explore the effect learning has on satisfaction at live music events.
This project will bring together a motivated intern, an experienced researcher, and a nationally-ranked coach to solve a unique problem in the world of health and fitness. High-intensity functional training is a highly popular method of training, but is one that needs research on the physical and mental aspects to best design individualized training programs. With the addition of wearable technology during exercise, the research collaboration will identify the key aspects of the exercise training and the individuals who use it to optimize their adaptations to this training.