This research project will focus on identifying challenges that women entrepreneurs in Cambodia face when starting and/or growing businesses. The purpose of the research is to help organizations identify areas where they can improve their services offered to empower women to start and grow their businesses. This research will be done by collecting participant feedback through the Monkiri E-Learning Application. Participants will be separated into groups and a randomized selection will be interviewed.
Wide-Complex Tachyarrhythmia (WCT) is an abnormality in which the heart rate is elevated and QRS complex duration is increased. An electrocardiogram (ECG) is a simple and quick test used to review heart functioning, so ECG images can be used to determine whether a patient is having an abnormal heart rhythm such as WCT. A WCT diagnosis based on the ECG can be difficult as it can take a lot of time and considerable expertise to make an accurate interpretation.
The closure of schools across Canada during the COVID-19 pandemic has revealed significant gaps in educational provision. In addition, K-12 teachers have had difficulty finding learning resources related to the programs they are responsible for teaching. When students fall behind in school, they develop a learning gap with their peers. Learning gaps are relatively common and invariably require, at some point, a strategy to help the student catch up.
Scouts Canada is adapting programing to align more closely with the United Nations Sustainable Development Goals (SDGs). This research project will measure the amount of change in SDG awareness and behaviours of the participants and volunteers of the program. These outcomes will be monetized into a Social Return on Investment that compares the value of the outcomes to the input costs.
All organizations around the globe are being called to help achieve the global SDG targets.
A rapid increase in the number of Asian international students attending K-12 schools has led to the investigation of the complex, multi-layered aspects of the life experience and needs of Asian international students in Ontario schools. Working closely with View-Wide International Education Group and using multiple case studies, this study will explore the factor of facilitating their transition and articulate the nature and challenges of Asian international students’ experiences in adjusting to new school settings in Ontario.
Ensuring high levels of literacy for all children is now more important than ever. However, the Canadian landscape of literacy is quickly changing. For instance, Canadian families come from increasingly multilingual and multicultural backgrounds and the use of technology and digital media in literacy is growing rapidly. In this Mitacs project, we have partnered with Canadian Children’s Literacy Foundation to answer important questions as to how parents can best support the development of their children’s reading skills.
The Intergovernmental Panel on Climate Change (IPCC) 2014 Synthesis Report states that “substantial [greenhouse gas] emissions reductions over the next few decades can reduce climate risks in the 21st century and beyond, increase prospects for effective adaptation, reduce the costs and challenges of mitigation in the longer term, and contribute to climate-resilient pathways for sustainable development.” Yet, despite this imperative, energy conversations in Canada have become fragmented and polarized (Kevins & Soroka, 2018; Lefsrud et al., 2015) for renewable (Hoberg, 2019) and non-renewable en
The physical and mental health of Canadian youth is one of the greatest issues facing the country today. This project partners Mitacs with X Movement to create a digital game that promotes emotional, physical, and social wellness for kids. A special emphasis is being placed on inclusion across many marginalized groups such as disabled people, racialized people, and those in low income communities. The project will follow a three stage format. First, we will consult with users to make sure the digital game can be as inclusive as possible. Second, we will design prototypes of the digital game.
The aim of this 2-year project is to do research to inform the development of, and fully test and develop a mobile application designed to improve the experience of (particularly at-risk) post-secondary (PSE) students in addressing COVID-19-related issues. Our key concern is that COVID-19 has not only disrupted important and significant developmental experiences that improve student experience and success, but it has also caused challenges in students’ lives away from university that will spill over into their experience of being post-secondary students.