IMAX is a Canadian-born invention that has had little scholarly investigation despite its continued commercial success. The importance of this research project stems from the lack of scholarly research about the beginnings of IMAX as a Canadian-born invention and its place within the history media technology.
Real-time full-body tracking based on single or multiple commodity depth sensors are an integral part of many applications such as motion transfer in 3D games, 3D virtual and augmented reality, and human computer interaction. The proposed project directly derives from practical needs expressed by the partner organization, DreamCraft Attractions (Victoria) in developing fully immersive VR dark rides (i.e. for amusement parks).
There are many examples of video games that have successfully used cutscenes and in-game dialogue to deliver engaging stories. But there is one market segment where story hasn?t been a focus, namely casual games. Given such games are primarily intended for a broader audience, have a much smaller budget, and typically focus on short experiences - such as solving puzzles, there may be no real need for story. But there have been some standout casual games that have used setting, theme and emotion very effectively, without the use of heavy scenes or dialogue.
2012 marked a pivotal milestone in the field of neural networks. The intersection of general purpose computing using Graphics Processing Units (GPUs), labelled big datasets, and very large neural networks (called deep neural networks) enabled a break-through in machine learning that has led to impressive results in many fields and applications, such as self-driving vehicles and real-time language translation. Recently, the advances offered by these techniques have been applied to the areas of music and speech synthesis, which have opened up exciting new areas of applications.
Online communities abound today, arising on social networking sites, on the websites of real-world communities like schools or clubs, on web discussion forums, on the discussion boards of videogames, and even on the comment pages of news sites and blogs. Some of these communities are “healthy” and foster polite discussion between respectful members, but others are “toxic” and devolve into virulent fights, trolling, cyber-bullying, fraud, or worse even, incitation to suicide, radicalization, or the sexual predation and grooming of minors.
Curatorial studies is a well-established field of research in the visual arts. However, curating and programming are probably among the most understudied areas in film and media scholarship. While I participate in defining the official selection of Latin American movies for the 2017 edition of the Toronto International Film Festival, I will gather tools to attempt answering the following questions: Which films are prioritized for exhibition and why? How can a film festival contribute to the development of ethnic inclusions?
Our project will investigate reasons for and against posthumous organ donation, and aims to better understand the motives and deterrents for becoming, or not becoming, a registered organ donor. The results of this study will inform the development of public awareness campaigns designed to address the concerns and viewpoints of the Canadian public and have a lasting impact on increasing organ donation registration. This project is relevant to the intern?s doctoral research on public trust in posthumous organ donation, and will further Lashbrook Marketing and Public Relations?
Frequent usage patterns generated can provide valuable information for several applications such as platform restructuring and recommendation. In this project, we aim to compare different practical methods, and to investigate the effect of user identity and user intention information on them. To that end, a technique and a framework need to be developed, in which frequent patterns are composed of more refined analysis result instead of simple frequent sequences of basic operations over all users behavior.
Millennials are a large, tech savvy demographic that media companies are expending significant resources to connect with and market to. This project will develop a comprehensive understanding of the sport media consumption habits of Canadian Millennials, aged 18-24, using surveys and other methods being employed by researchers across the country. Understanding Millennials consumption patterns and behaviours is of paramount importance to sport media companies.
Recon Instruments Inc. is a Canadian company, founded in 2008, that is based out of Vancouver, BC. Recon develops technologies to incorporate displays into eyewear. The company recently released a Heads-Up Display for snowboarding goggles and they have had great success with it. They have sold more than 40,000 of the units. The proposed project will leverage this success and develop new technologies to extend the functionality of Recon's displays.