According to the City of Lethbridge (2021), any water that enters the storm drains flows directly from streets into local marine bodies. However, this includes littered waste from our streets. Current storm drains do not prevent many pollutants from entering the ocean and our water system. As a result, almost 100% of waste that comes into our storm drains ends up in our oceans, causing our marine ecosystem to be polluted. Due to a large amount of plastic debris and other pollutants in the ocean, we face significant health, environmental, and economic challenges.
Nurses and care workers have long struggled to provide high quality care for people with dementia. Struggling to connect is one of the main causes of responsive behaviours and staff injuries within hospitals and long term care homes. Staff must be empowered to deliver individualized care with a focus on what matters to the older person. Our objective is to develop a mobile app called “WhatMatters” to equip the staff with the tools needed to deliver individualized care to people with dementia.
In conjunction with Mass Culture and Emily Carr University of Art and Design’s Aboriginal Gathering Place, The Arts’ Civic Impact: Researchers in Residence, BC cohort focuses on developing a qualitative arts impact framework through a decolonized, Indigenous research lens for Indigenous focused, BC arts organizations in concert with four other researchers from across the country.
The BC Cohort will infuse the research with Indigenous protocols, way and knowledge to bring deeper engagement and understanding the complex relationship that Indigenous organizations and communities in the civil art
Many young artists dream of working in animation, bringing to life beloved characters that children all over the world watch every day. But following that dream is not as easy as it might seem. Breaking into the world of animation requires connections to the industry that not every young artist possesses.
21-year-old Emily Carr University animation student Lia Fabre-Dimsdale wasn’t expecting to find a summer job opportunity working in an animation studio, despite her aspirations in the field.
Thousands of 3D printers across Canada are producing PPE for frontline workers. Different printers and materials affect the quality and safe re-usability of parts. Trying to track down this information for every single one of millions of parts would be impossible. The purpose of this project is to improve the quality and safe re-use of 3D printed PPE by developing a system for printing a unique identification code onto every single part that will let end users know what type of material was used and how and when the part was printed.
We are proposing an investigation of techniques and technologies to support media-enhanced group performances that integrate different performative art forms (dance, theatre, clown, voice, choral) with responsive mixed reality technologies and public data sets. We will work with a group of young performers (13-17 years old) and a local Vancouver choreographer to deeply investigate, with embodied methods, the potential ways of creating a group performance that truly benefits from a layered digital reality.
The objectives of this research project are to deepen understanding of the cognitive underpinnings of engagement in games, especially in the context of multiplayer games. The research will be leveraged by our organization in future research projects and commercial productions.
chART: Public Art Marpole 2.0 is a continued exploration into a specific community and its potential relationship to public art as an agent of change. This research internship examines the community of Marpole – its history, inhabitants, and community – through artistic practice and creative research methodologies. Utilizing interviews, questionnaires, ethnographic methods, creative art practice, and participant action research, the research aims to understand how this community benefits from public art.
Hybridity Media’s Circles, is a user-friendly software application. With motion senor technology and light projections, it causes the audience to become the art by painting a visual portrait on a screen using their dynamic body movements.
Hybridity’s design of the Aga Khan Museum opening, using our signature interactive art installation techniques, is an opportunity to fuse a thousand years of early history with the future of electronic artistry.