British Columbia__Emily Carr University of Art and Design

No additional funding contribution is required from the academic supervisor or university.
Fellowships will be awarded competitively.

Automated Part Numbering for 3D Printed Medical Devices for Covid-19 Response using Generative Design Methodologies

Thousands of 3D printers across Canada are producing PPE for frontline workers. Different printers and materials affect the quality and safe re-usability of parts. Trying to track down this information for every single one of millions of parts would be impossible. The purpose of this project is to improve the quality and safe re-use of 3D printed PPE by developing a system for printing a unique identification code onto every single part that will let end users know what type of material was used and how and when the part was printed.

Dance Like the Machine’s Watching

We are proposing an investigation of techniques and technologies to support media-enhanced group performances that integrate different performative art forms (dance, theatre, clown, voice, choral) with responsive mixed reality technologies and public data sets. We will work with a group of young performers (13-17 years old) and a local Vancouver choreographer to deeply investigate, with embodied methods, the potential ways of creating a group performance that truly benefits from a layered digital reality.

DevBrawl – Investigation of game design with cognitive analysis in multi-player games

The objectives of this research project are to deepen understanding of the cognitive underpinnings of engagement in games, especially in the context of multiplayer games. The research will be leveraged by our organization in future research projects and commercial productions.

Chart:Public Art Marpole 2.0

chART: Public Art Marpole 2.0 is a continued exploration into a specific community and its potential relationship to public art as an agent of change. This research internship examines the community of Marpole – its history, inhabitants, and community – through artistic practice and creative research methodologies. Utilizing interviews, questionnaires, ethnographic methods, creative art practice, and participant action research, the research aims to understand how this community benefits from public art.

Hybridity media’s circles software design and interface research

Hybridity Media’s Circles, is a user-friendly software application. With motion senor technology and light projections, it causes the audience to become the art by painting a visual portrait on a screen using their dynamic body movements.

Hybridity’s design of the Aga Khan Museum opening, using our signature interactive art installation techniques, is an opportunity to fuse a thousand years of early history with the future of electronic artistry.

Hybridity Media’s Circles Software Development and Research

Hybridity Media’s Circles, is a user-friendly software application. With motion senor technology and light projections, it causes the audience to become the art by painting a visual portrait on a screen using their dynamic body movements.

Hybridity’s design of the Aga Khan Museum opening, using our signature interactive art installation techniques, is an opportunity to fuse a thousand years of early history with the future of electronic artistry.

3D Stereoscopic Calibration: Achieving Acceptable Levels of Camera Alignment in Studio and in the Field.

This research project is part of an endeavor exploring how to design, research and prototype technological advances related to S3D calibration processes and tools, including for DIY mobile S3D rigs. This project will benefit the company Rampage Entertainment as well as the Canadian filmmaking and new media production community by enabling the creation of better tools for S3D film-making to improve efficiencies, competitiveness and creativity. The research brings access to world class professionals at Kerner USA.

The Space Between

This project explores the space between the users and Kodak’s products. It focuses on the application of user‐centered design research methodologies and techniques to define opportunities surrounding Kodak products’ usability, workflow and user experience. Specific and extensive research will be done on Kodak products. These products can be installed in a variety of combinations, and used by customers, who expect a high level of integration and efficiency across the multiple Kodak products installed in their plant.