The intention of this collaborative research effort is to create an accurate digital 3D model of the City of Toronto waterfront that can be used by city planners to visualize factors relevant to the city when making high-level decisions regarding infrastructure and policy. This project is a collaboration between OCAD University and Esri Canada Limited, a software company that specializes in geographical information systems (GIS). EC has offered the use of their proprietary software CityEngine, which optimizes the process of creating realistic 3D city and geographical models.
The visualization/decision support work encompassed by this application addresses key elements of the upgrade path for that strategic part of IBM Canada's smarter cities product and service portfolio as urban transport systems evolve, their escalating complexity requires more advanced visualization tools and practices.
"Verbal language is significant in communicating our thoughts for daily living. However, children with autism often have problems with verbal communication. Early intervention is extremely significant to autistic children because it can encourage their verbal language, self-care and social skills. Augmentative and Alternative Communication (AAC) tools based on pictures can benefit autistic children by compensating for writing and speech. In Canada, there are diverse AAC apps available for autistic children while in China, they do not have them.
Child Sexual Abuse (CSA) is a universal problem. It produces lifelong ill effects. Children should be made aware of it and educated about protecting themselves. They need easy ways to recognize and express attempts of CSA. This project aims to design an educational game that creates awareness in children about CSA. It will be conducted in Canada and India to study how cultural differences might influence the design. Children will not be directly involved in the research.
This project will develop inclusive design standards and methods for Oxford Properties to assess and improve the accessibility of their residential, office and retail property holdings and to promote customer service excellence for seniors and people with disabilities in Oxford properties across Canada. Areas that will be encompassed by the new design standards are: signage, kiosks, customer service, stairways, parking, external paths, emergency, staff/service areas, common halls/doors and furniture/fixture/finishes.
I learned about the Mitacs Globalink Research Internship from a friend of mine who was a Globalink alumnus. He told me about his experiences and encouraged me to apply to go to Canada in 2014. I was also motivated by the quality of research projects offered and the new educational, cultural, and life experiences I knew I could have.
DeepCity is a strategy game initially for iOS, Android and desktop that is set in a strange, fascinating near future of mega-storms and scarcity. The goal: Survive. Defend. Regenerate. DeepCity advances concepts of resilience, urban ecology, sustainable futures, and systems-thinking within urban environments for players. The DeepCity prototype research project will provide the student with an opportunity to be creatively engaged in researching and making a new game for change, benefitting from mentorship and collaboration with accomplished industry professionals and academic researchers.
The number of Asian students getting their post-secondary education abroad has doubled over the past decade to around 2.5 million. In the same period, the number of agents in the admission business in China has increased ten times to nearly 400. High school students in China find it difficult to make informed decisions independently about application and admission to foreign universities because the western university websites and information sessions are not designed keeping their cultural practices in mind.
Taking SickKids Mobile is an initiative of the Hospital for Sick Children (SickKids) that explores the use of mobile technologies for enhancing patient care. It includes six sub-projects, three of which relate to improving current patient care processes and three focus on making existing services more effective and easier to use.
This project investigates the development of an online service that empowers individuals at higher education institutions to develop and deploy surveys that reveal how faculty, staff, and students at their institutions perceive open scholarship and inclusive practices. We believe that individuals at higher education institutions will be better able to understand and advocate for open and inclusive practices if they have an empirically based understanding of the beliefs, attitudes, and intentions around these issues held by students, faculty, and staff at their home institutions.