An active video game for rehabilitation therapy of children with musculoskeletal disorders

Children with musculoskeletal disorders, such as Cerebral Palsy (CP), must follow regular, intensive rehabilitation to improve their movement patterns and walking ability. Often, these protocols are perceived negatively by children, who would rather play and have fun. The use of active video game based training programs could help reduce participant attrition while improving engagement and outcomes. In collaboration with Eidos-Montréal, a research team from the Centre de recherche CHU Ste-Justine, will develop and assess, using a variety of wearable sensors, a stimulating video game which integrates the latest and most effective rehabilitation protocols for children with CP. This project has the potential to improve mobility in children with CP and to democratize access to rehabilitation via a home-based, easy to use, and enjoyable active video game.

Faculty Supervisor:

Philippe Dixon;Martin Lemay;Laurent Ballaz;Danielle Levac

Student:

Partner:

Eidos-Montréal

Discipline:

Engineering

Sector:

Professional, scientific and technical services

University:

Centre Hospitalier Universitaire Sainte-Justine

Program:

Accelerate

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