Related projects
Discover more projects across a range of sectors and discipline — from AI to cleantech to social innovation.
This project will develop artificial intelligence techniques to identify characteristics in audio samples that relate to real-world descriptions of sounds. When humans listen to various samples of sounds of a same category, they intuitively affix qualitative words to these sounds. The objective of the research is to find ways to let an AI algorithm find out these characteristics, and rank sounds based on them. For example, given a database of voice sound samples, the algorithm could automatically rank them in order of “kindness” in the voice, or “shyness”. The developed algorithms will help Ubisoft be more efficient and creative when designing the sound aspect of video games.
Ghyslain Gagnon
Ubisoft Toronto
Computer science
Information and cultural industries; Manufacturing
École de technologie supérieure
Accelerate
Discover more projects across a range of sectors and discipline — from AI to cleantech to social innovation.
Find the perfect opportunity to put your academic skills and knowledge into practice!
Find ProjectsThe strong support from governments across Canada, international partners, universities, colleges, companies, and community organizations has enabled Mitacs to focus on the core idea that talent and partnerships power innovation — and innovation creates a better future.