Flow Weaver Virtual Reality Research Project

This project is intended to further the videogame industry’s understanding of user presence and immersive game design, where the player feels that they exist in a virtual space and can control a virtual environment with their physical body. Rather than trying to achieve immersion in a virtual world by escaping from the body, this project engages the player’s body on the other side of the screen through motions and mechanics enacted through virtual body ownership. The goal is to make the player feel that they actually exist in the game world and can affect it with actions that correspond to their on-screen virtual appendages. The Interns involved in this project will foreground their research by conducting tests and creating variations using the game Flow Weaver. TO BE CONT’D

Faculty Supervisor:

Neil Randall;Pejman Mirza-Babaei

Student:

Partner:

Stitch Media

Discipline:

Sociology

Sector:

Arts, entertainment and recreation; Information and cultural industries; Professional, scientific and technical services

University:

University of Ontario Institute of Technology; University of Waterloo

Program:

Accelerate

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