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Animating dense crowds is essential for creating immersive experiences in game design. However, the technology driving it has seen surprisingly limited evolution since the major breakthroughs in games like Grand Theft Auto V and Assassin’s Creed: Unity, almost ten years ago. Recognizing this, our industrial partner, CD PROJEKT RED, has identified crowd dynamics as a significant research priority for their upcoming sequel to Cyberpunk 2077. This project aims to build a neural network-based controller that will allow for massively parallel navigation and animation of characters. We will leverage recent advances in generative AI, such as StableDiffusion, to sidestep the computational constraints that currently restrict the size and realism of crowds in games.
KangKang Yin
CD PROJEKT RED Vancouver;CDPR Canada
Computer science
Professional, scientific and technical services
Simon Fraser University
Accelerate
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Mitacs is funded by the Government of Canada, the Government of Alberta, the Government of British Columbia, Research Manitoba, the Government of New Brunswick, the Government of Newfoundland and Labrador, the Government of Nova Scotia, the Government of Ontario, Innovation PEI, the Government of Quebec, the Government of Saskatchewan, and the Government of Yukon.