Neural Importance Sampling for Layered BSDFs

This project aims to improve the simulation of complex materials such as layered paint, fabrics and coated metals in computer graphics applications. We will develop a neural network-based sampling model that allows accurate and efficient light transport within these materials. In addition, we will integrate this model with general path-guiding techniques to minimize noise on both microscopic and macroscopic levels of light interaction. This collaboration strengthens ongoing research between ÉTS (Canada) and XLIM (France), and provides advanced training for students in modern rendering methods that are directly compatible with digital content creation pipelines in animation, visual effects and video games.

Faculty Supervisor:

Adrien Gruson

Student:

Partner:

Université de Poitiers

Discipline:

Computer science

Sector:

Education

University:

École de technologie supérieure

Program:

Globalink Research Award

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