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The proposed project provides an intervention on the exclusionary practices, expectations, and development of contemporary VR. The project seeks to produce a Diversity Toolkit document for developers and designers working with VR. Analyzing relevant study data based on ongoing initiatives, the student will draft areas of interest, detailing the contexts conditions that are necessary for equity, diversity, and inclusion within the VR industry and the Game Industry more generally.
Jennifer Jenson
University of Brighton
Sociology
New and Digital Media; Entertainment and Media; Information and Communications Technology
York University
Globalink Research Award
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