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Animated fluid effects based on physical simulation have been a staple part of visual effects industry. They are characterized by offline simulation and rendering that produces highfidelity dynamics and visuals. As the technology for computer games advances, the opportunity to create such effects in real-time as either a playback technique or dynamic simulation is becoming feasible. The internship will explore the use of vortex shedding techniques to produce turbulent waves and their effectiveness for use in video games.
Robert Bridson
Microsoft Canada
Computer science
Information and Communications Technology
The University of British Columbia
Accelerate
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