Vortex Shedding forturbulent waves inVideo Games

Animated fluid effects based on physical simulation have been a staple part of visual effects industry. They are characterized by offline simulation and rendering that produces highfidelity dynamics and visuals. As the technology for computer games advances, the opportunity to create such effects in real-time as either a playback technique or dynamic simulation is becoming feasible. The internship will explore the use of vortex shedding techniques to produce turbulent waves and their effectiveness for use in video games.

Faculty Supervisor:

Robert Bridson

Student:

Partner:

Microsoft Canada

Discipline:

Computer science

Sector:

Information and Communications Technology

University:

The University of British Columbia

Program:

Accelerate

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