Proximity Music System
Video games are highly interactive experience. With modern approaches to game design it becomes impossible to anticipate all the situations a player can ended up in. Building up on research regarding generative music systems at the Metacreation Lab for Creative AI, PhD student Cale Plutt will research, design and implement a generative music system tailored to Inscape VR game. In particular, the music generation will respond to affective state of the games in terms of their valence, arousal and tension.
Voir la description complète du projetPhilippe Pasquier
Inscape Studios
Sociology
Information and cultural industries
Simon Fraser University
Accelerate