Managing Shared State for Video Games in a Networked Multi-coreEnvironment

Video Games require a vast array of different computations to present the desired experience. These
computations must be completed consistently to make the software responsive to the user. The
industry trend towards many separate processors (multi-core) in the same physical device and the
emergence of network based ‘cloud’ computing have created many opportunities, but also many
challenges for the game industry.
The goal of this project is to create efficient techniques to organize and schedule the com putations to
take advantage of all the processors available. These techniques must ensure that the results
produced correctly and are obtained quickly enough to satisfy responsiveness. Each of these
techniques will have a corresponding aspect that allows them to be used by programmers who are not
experts in util izing multiple processors.
While this project focuses on games, the benefits will be applicable to many domains, especially in the
emerging field of mobile consumer-oriented applications

Faculty Supervisor:

Sasha (Alexandra) Fedorova

Student:

Partner:

Gaslamp Games

Discipline:

Computer science

Sector:

Professional, scientific and technical services

University:

Simon Fraser University

Program:

Accelerate

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