«Shallow Water Extensions to Complex Fluid Dynamics»

The realism and interactivity of large water bodies—such as oceans and rivers—are essential for creating immersive and dynamic open-world environments. With the rapid advancement in GPU computing power, physical simulation techniques are now a feasible solution for significantly enhancing the realism of water systems in real-time applications. Shallow water simulations, for example, provide efficient 2.5D methods for modeling water flow propagation in both a believable and computationally cost-effective manner. However, these techniques are primarily limited to the simulation of shallow fluid heightmaps. This project seeks to build on existing research to enhance the visual fidelity of such simulations, focusing on creating more engaging and lifelike water effects for interactive applications such as video games and simulators. We will explore advanced effects, including crashing waves, foam, splashes, and more realistic solid/fluid interactions. Through a comprehensive review of both real-time and offline graphics literature, we will identify innovative techniques to improve the visual quality and performance of these simulations. We will then implement, refine, and extend these approaches, pushing the boundaries of what is currently possible for interactive water simulation.

Faculty Supervisor:

Pierre Poulin

Student:

Partner:

Ubisoft Divertissement

Discipline:

Computer science

Sector:

Information and cultural industries; Manufacturing

University:

Université de Montréal

Program:

Accelerate

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