A Novel 3D Sensor based Gesture Controlling System for Video Games

This project will develop a novel sensor based gesture controlling system aiming at significantly improving

game player’s satisfaction via realistic playing engagement/experience. With such interface technology, the

player can control the game directly via his/her natural gestures and body movements which are translated into

game interface parameters in real time. The objectives of this project include the followings. 1) Help the partner

convert an existing proof-of-concept sensor-based Dart game (developed in a previous MITACS project) into a

full featured prototype which includes enhancing the system’s performance, in particular with respect to

robustness and accuracy; and conducting a user validation. 2) Evaluate and compare various recently released

hardware sensor systems. 3) Develop advanced predication functions for full body gesture recognition and

tracking. 4) Adopt machine learning technology for model construction. 5) Apply the above results to build new

gesture controlling modules for other games. This MITACS project will bring substantial R&D results to the

partners, and as well…

Faculty Supervisor:

Qigang Gao

Student:

Partner:

Deep Vision Inc;IGT

Discipline:

Computer science

Sector:

Professional, scientific and technical services

University:

Dalhousie University

Program:

Accelerate

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