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Video games are complex data driven software systems. The data is the levels and objects inside of the levels. These objects are programmed using visual programming languages and textual programming languages. Current software engineering support for visual languages is in its infancy and the tools that software engineers rely upon are often not available in visual languages. Companies like Electronic Arts rely on these languages and assets to create immersive entertaining video games, but as games increase in size and complexity so do quality issues and errors. We seek to provide insight to game designers and software developers to help them identify where errors and quality issues are coming from, whether it be a 3D model of a mountain range, or visual code that opens a door on a map.
Abram Hindle
Electronic Arts Canada (Burnaby, BC)
Computer science
Information and cultural industries
University of Alberta
Accelerate
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Find ProjectsThe strong support from governments across Canada, international partners, universities, colleges, companies, and community organizations has enabled Mitacs to focus on the core idea that talent and partnerships power innovation — and innovation creates a better future.
Mitacs is funded by the Government of Canada, the Government of Alberta, the Government of British Columbia, Research Manitoba, the Government of New Brunswick, the Government of Newfoundland and Labrador, the Government of Nova Scotia, the Government of Ontario, Innovation PEI, the Government of Quebec, the Government of Saskatchewan, and the Government of Yukon.