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The proposed research aims to develop methods for efficiently computing visually realistic turbulent flows around solid objects for graphical applications in the film and video game industries. These methods would extend traditional techniques employed in aerodynamics to
compute flows around airfoils. The extended method would address general solid objects in cases where the traditional techniques fail. The extension would be based on modifications of the solid’s shape to enable the application of the traditional methods leading to results
suitable for visual simulation in the computer graphics industry. The partner organization benefits from this work through the development of novel technology that can be incorporated into commercial software aimed at the computer graphics industry. This would give the
partner organization a commercial advantage over its competitors and strengthen its position in the market of software products for visual effects production.
Jochen Lang
Exocortex Technologies Inc
Computer science
University of Ottawa
Accelerate
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