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This project involves creating a gamified Virtual Reality (VR) experience that simulates the I catheter insertion, providing users with depth perception and spatial awareness crucial for mastering the procedure. The VR application, will be developed in collaboration with Sononurse, aims to improve nurses’ fine motor skills through immersive training with gaming mechanics. The effectiveness of the system will be evaluated by controlled user studies. By filling the gap in the market for gamified VR training systems, the project seeks to enhance medical education by offering a cost-effective and accessible solution that ultimately benefits both medical professionals and patients by reducing complications and improving patient outcomes.
Anil Ufuk Batmaz
SonoNurse
Computer science
Manufacturing; Retail trade
Concordia University
Accelerate
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