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Everybody Loves Language (ELL) is a language learning solution which provides all the necessary tools and features for organizations to deliver a complete language program to inspire learners at home, in schools, and workplaces around the world. Today, one of the active and student-centered teaching methods is gamification-based learning which is the result of scientific efforts to provide an environment for students to learn a new skill in an enjoyable, engaging, motivating, and successful way. Gamification refers to using game elements such as mechanics, aesthetics, and game thinking in the non-gamified learning environments that can increase the interest and motivation of learners to learn a new language. To date, studies have shown that gamification and game-based learning can increase students’ motivation to learn and engage, and achieve the learning outcomes. In this project, gamification and game-based learning will be integrated into the ELL learning system., which is aimed to increase students’ motivation and engagement with ELL’s products.
Loutfouz Zaman
ELL Technologies
Computer science
Education
University of Ontario Institute of Technology
Business Strategy Internship
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