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Existing AI image tools are set up to work primarily with images in a pixel-based format (e.g. with a jpeg, png, or gif file representation). However, most games make use of vector art. The important unique aspect of vector art is that it can scale up or down as needed without a loss of resolution, which is not true for pixel-based formats. In this work, we will collaborate with artists at Hyper Hippo Entertainment to develop a variant of existing AI models within a tool that can take in sketches and return vector art. This will allow the artists to more quickly create and iterate on the vector art they need.
Matthew Guzdial
Hyper Hippo Entertainment
Computer science
Information and cultural industries
University of Alberta
Business Strategy Internship
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