Procedural Generation of synthetic content for virtual worlds

Our modern society can no longer be thought without image and media technologies, these technologies holding a central place in our everyday life. Progresses of display devices in conjunction with the capabilities of modern GPUs result in an ever-increasing demand for producing rich and detailed 3D graphical contents, i.e., geometric objects augmented with textures for appearance modeling (color, small scale perturbations or complex light/matter interactions…). Creating and populating these scenes with various and detailed 3D entities coherent with their environment is a huge and painstaking task, massively based on manual authoring. Developing novel tools that can scale up to this increased demand is of central importance for media production industries video (serious) games, motion pictures industry, etc.

Faculty Supervisor:

Guillaume Gilet

Student:

Partner:

Eidos Sherbrooke

Discipline:

Computer science

Sector:

Professional, scientific and technical services

University:

Université de Sherbrooke

Program:

Accelerate

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