Understanding the Benefits and Drawbacks of the Use of Technology to Further Education in Asian Countries

The development of an educational learning tool in the form of a mobile and desktop game. Intended to be accessed by people who do not have ready access to a consistent education due to factors varying from poverty to gender discrimination. The learning tool will allow users to learn at their own pace in an interactive and entertaining way. The hope of the tool is that it will increase literacy rates in countries whose rates struggle due to disadvantageous circumstances with regards to access to an education.

Faculty Supervisor:

Shahram Yousefi

Student:

Partner:

Cansbridge Fellowship

Discipline:

Computer science

Sector:

Education; Technology; Social Innovation

University:

Queen's University

Program:

Business Strategy Internship

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