Metaverse plugin test and deploy

FluidPlanet.org builds and deploys digital twins for use in education, enterprise and entertainment. This project will result in a plugin for game engines (i.e. Unreal Engine) to coordinate different cloud services that bring a digital twin to life based on their geolocation, such as time, weather and other environmental variables.

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3D Detection and Quantification of Weeds in Vegetable Crops Using Drone Imaging and a Digital Twin

Innoptech is building VegForecast™, a digital twin platform for vegetable fields that combines rapid drone flyovers with computer vision and 3D reconstruction to deliver field-level insights as maps and KPIs that support scouting, intervention planning, and in-season decision making. This internship aims to deliver a complete AI module for weeds by training a detection and […]

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ARCHAEOLOGY EXPERT SYSTEM

(1) Overview of the Research Problem Despite rapid advances in Large Language Models (LLMs), their deployment in professional knowledge-intensive sectors remains constrained by hallucinations and data gravity. LLMs frequently generate plausible but unsupported outputs when applied to specialized corpora, while organizations hold vast quantities of “dark data” embedded in unstructured PDF archives. In archaeology and […]

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Self-Improving Agents with test-time compute for FDA

Current artificial intelligence (AI) agents deployed in enterprise settings make static, one-shot decisions and cannot adapt as context changes or learn from the outcomes of past actions. This research addresses two limitations of enterprise AI agents: (i) the inability to dynamically adjust reasoning effort based on the uncertainty and stakes, and (ii) the inability to […]

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Winterpixel

Winterpixel Games Inc. is developing Gatherwood Grove, a large-scale multiplayer game that currently relies on an inefficient system where game world data is constantly regenerated and discarded. This project aims to build a new “persistent” storage architecture that allows the game to permanently save world data and player changes, rather than deleting them when players […]

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