Estimating Risk and Testing Based on Change for Assets, Visual Code, and Textual Code

Video games are complex data driven software systems. The data is the levels and objects inside of the levels. These objects are programmed using visual programming languages and textual programming languages. Current software engineering support for visual languages is in its infancy and the tools that software engineers rely upon are often not available in […]

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Assessing generalization training of the Puppet Academy system

A resource to measure collaborative practice and generalized learning within minutes needs to be easy of use, effective and provide intrinsic motivation to engage users. This project advances the company’s commercialization opportunities by expanding entry into larger organizations and provides an additional opportunity to expand market reach. In the future, the product can be used […]

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Risk assessment of OT and IT infrastructure components

Over 18,000 systems, including those of numerous government agencies and corporations, as well as 15 critical infrastructure companies in gas, oil, electricity, and manufacturing, were affected by the SolarWinds supply chain attack, resulting in an estimated recovery cost of over 100 billion1. This attack highlights the increased interconnectivity between IT networks and OT systems due […]

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CAE Simulator Training Workflow & Analytics Solution

The Project is to define the requirements to be used in the evaluation of feasibility and estimate of next generation of Simulator Training Workflow & Analytics Solution tool. It will leverage an existing Standard Operating Procedure workflow tool, to modernize its features to ensure that CAE (and potentially end client) users can find answers to […]

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Addition of a software estimation capability to the SimSE educational software game

Estimation of software projects efforts is one of the early management tasks in a software initiative and a particularly challenging one. To train software project managers, simulation tools based on games concepts and technologies have been used successfully. However, available educational simulators do not tackle this first critical task in a software project, that is […]

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Web3D Ecosystems: Advancing ICT with a Decentralized Metaverse Platform

The research aims to create a new development platform for building apps that connect easily on decentralized networks with security agreements for digital transactions. This will help protect users’ privacy, handle more users at once, and make it easier for developers to create decentralized apps. Additionally, the project will develop a system that uses artificial […]

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Query Optimization using Machine and Deep Learning

In this project we will investigate and develop novel techniques that employ Machine Learning (ML) and Deep Learning (DL) for the optimal execution of queries in a relational DBMS. The research will be conducted with close collaboration with the team of IBM that develops Db2, the well-known relational DBMS of IBM. The goal is to […]

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5G-LEAP – Flexible Open RAN Platform for 5G and beyond networks

5G and beyond mobile networks are expected to support a variety of emerging use-cases, such as holographic telepresence, immersive extended-reality, cloud gaming, and autonomous driving. Such a diverse set of services imposes strict requirements on the mobile network along several dimensions, such as throughput, latency, and reliability. Network slicing has been envisaged as a key […]

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