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As new technologies are rapidly being integrated in postsecondary institutions, the question is often where to focus investment and how to facilitate adoption of new technologies by faculty and students. The advent of an era that will increasingly rely on the use of augmented and virtual reality in the instructional arena necessitates the creation of easy to use technologies and exploration as to whether these tools are applicable and practical in education and research. While there is extensive interest in using augment reality (AR) in the educational and research settings, challenges exist including development of models that are not only visually interesting but precise and usable for data analysis and visualization.
UBC and Microsoft will continue their collaboration, which started with the “Holographic Brain Lecture”, which looked at the educational impact of AR.TO BE CONT’D
Claudia Krebs
Microsoft Canada;Microsoft HQ
Life Sciences
Technology; Education; Health and Related Sciences & Technology
The University of British Columbia
Accelerate
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