Advanced Particle Hydrodynamics for Film Rendering

In this project, we will be investigating ways of improving the quality of rendered fluids for films. Fluid simulation is an important component in modern films, and we will be building a better fluid simulator capable of simulating more delicate fluid effects (such as water pouring into a glass), as opposed to the larger, more easily computed, fluid scenes found in action films.

Faculty Supervisor:

Bruce Gooch

Student:

Partner:

Discipline:

Computer science

Sector:

Information and cultural industries

University:

University of Victoria

Program:

Accelerate

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