Combining Online and Face-to-Face Learning to Optimize Overall Learning

The project is intended to support and enhance the learnings provided by Stem Minds – a Toronto based start-up that provides digital learning focused on Science, Technology, Engineering and Mathematics (STEM), through the approach of gamification. The project will focus on the factors that motivate students to learn STEM subjects through gamification to deepen their learning experience and thus enhancing student engagement.
The goal of this study is to provide Stem Minds with an evidence-based approach to using the most powerful gamification factors in the optimal ways. The study will also consider the psychological theory explaining why and how these factors have their impact. By combining these two, Stem Minds will have a guiding document that they can use as they implement existing forms of gamification into their system, and as they potentially come up with new and innovative approaches informed by psychological theory.

Faculty Supervisor:

Steve Joordens

Student:

Partner:

Stem Minds

Discipline:

Life Sciences

Sector:

Education

University:

University of Toronto

Program:

Accelerate

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