Competence Analytics in Gaming

Gaming is a multi-billion dollar industry. Canada has a solid footing in the entertainment angle of the industry. There is a growing trend to customize gaming towards education and training. Albatross Gaming Inc. is interested in such a customization that relies on techniques from competency-based learning analytics. Recognizing the skills and strategies of gamers, at real time, and offering technological guidance to help achieve their personal goals would not only open a new market for the company in the world of gaming but also reinforce Canada’s stature as a leader in advanced gaming technologies. Recent advances in data analytics and sensor technologies have started to influence gaming and game-based learning towards adaptive and personalised environments. This project aims to build industry partner solutions to offer personalised learning/training experiences to gamers by tracking gaming interactions at higher levels of granularity and translating them into opportunities for custom feedback, reflection, and regulation.

Faculty Supervisor:

Vivekanandan Suresh Kumar

Student:

Partner:

Albatross Gaming Inc

Discipline:

Computer science

Sector:

Professional, scientific and technical services

University:

Athabasca University

Program:

Accelerate

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