Exploration of the effect of game elements on motivation based on emotion assessment algorithm

Work-related Musculoskeletal Disorders (WMSDs) continue to be one of the most common lost-time injuries in Canada and South Korea, comprising over a third of all work-related lost-time injuries. Given the continued prevalence of WMSDs despite efforts to decrease their occurrence, a new approach to WMSDs intervention is required. This research project is to validate the developed gamification with its fun, creative and innovative approach, to improve workers’ on-the-job safety behavior by reducing the risk factors of WMSDs in the workplace. To achieve this goal, the proposed research has two distinct but related tasks: (1) to determine the effects of individual game elements on motivation by measuring several psychophysiological responses, (2) to explore the relationship between user types and/or personality traits and individual game elements in order to develop an effective customized gamification.

Faculty Supervisor:

Eunsik Kim

Student:

Partner:

Ewha Womans University

Discipline:

Engineering

Sector:

Artificial Intelligence; Biotechnology

University:

University of Windsor

Program:

Globalink Research Award

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