Improving dense crowd control using deep learning.

Animating dense crowds is essential for creating immersive experiences in game design. However, the technology driving it has seen surprisingly limited evolution since the major breakthroughs in games like Grand Theft Auto V and Assassin’s Creed: Unity, almost ten years ago. Recognizing this, our industrial partner, CD PROJEKT RED, has identified crowd dynamics as a significant research priority for their upcoming sequel to Cyberpunk 2077. This project aims to build a neural network-based controller that will allow for massively parallel navigation and animation of characters. We will leverage recent advances in generative AI, such as StableDiffusion, to sidestep the computational constraints that currently restrict the size and realism of crowds in games.

Faculty Supervisor:

KangKang Yin

Student:

Partner:

CD PROJEKT RED Vancouver;CDPR Canada

Discipline:

Computer science

Sector:

Professional, scientific and technical services

University:

Simon Fraser University

Program:

Accelerate

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