MiX – Motion Capture in XNA

XNA (Xbox New Architecture) allows independent game/digital-media content developers to build, deploy, and publish games on the Xbox360 and PC platforms. The technical objective of this project is to bridge Vicon MOCAP technology with XNA to allow for Real Time Visualization of Motion Capture data on the PC and Xbox360 platforms using XNA.The Vicon Real-time Engine processes motion capture data in real-time allowing you to stream to your preferred viewing software. Directors can then, with the help of MiX (Motion Capture in XNA) map the motion capture data to the character(s) or objects producing a real-time visualization of the motion capture session. Real-time motion capture visualizations, increase Director efficiency, provide immediate Actor feedback, and reduce expensive pick-ups or recapture sessions.

Faculty Supervisor:

Maria Lantin

Student:

Partner:

Discipline:

Computer science

Sector:

Professional, scientific and technical services

University:

Emily Carr University of Art + Design - Main Campus

Program:

Accelerate

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